CASE STUDY FLUTTER ENTERTAINMENT
A SURE BET
Flutter Entertainment Plc, the global business behind brands such as Paddy Power, FanDuel, Sky Bet and
Betfair has opened its €15.5 million global headquarters in Dublin, providing a truly stand-out destination
o ce for a progressive and people-orientated business
Totalling 164,000 sq. , spread across
seven floors, the o ice in the Dublinsuburb
of Clonskeagh now o ers a breadth
of experiences, facilities and opportunities
to appeal to the typically digital talent on
which its business depends.
Home to 1,700 employees working in sports
trading, technology, product development,
innovation, marketing, HR, and customerfacing
roles – the new o ice is a perfect
example of how design can encourage people
back into the workplace and facilitate hybrid
working. The building includes 110 meeting
spaces, 227 agile spaces and 1,070 seated
positions. Despite COVID halting construction
work in Ireland for four months, the project
was completed six weeks ahead of the altered
schedule.
26 MAY 2022
UK-based interior design and fit-out
business Claremont had the task of helping
Flutter realise its vision for a collaborative,
sociable, knowledge-led and desirable
workplace – a project that has been its most
ambitious and challenging to date. More
than three years in the making, it called on
all aspects of Claremont’s expertise, from
workplace consultancy through to interior
design, fit-out, furniture and AV.
Ken Bundy, who’s designed numerous
compelling interiors for big brand employers
over the last 30 years, led the project.
He said: “We started working with Paddy
Power, one of Flutter’s brands, back in 2018
with a workplace consultancy project centred
on helping to establish its teams’ spatial
needs in London, Yorkshire and Ireland. As
our relationship developed and we learned
that Flutter wanted to rethink its Dublin
presence, we knew there was opportunity
to create something quite special – a true
destination workspace that would be rich in
social interaction, team-work and crucially
– fun.
“Of course, we also had to adapt to the
shi ing demands of the pandemic – in
particular to reflect hybrid working. Because
of that, we knew the o ice needed to
o er the experiences that home-working
just couldn’t. We knew our design had to
encourage people back into the workplace.”
BUILDING CHALLENGE
But before thought could be given to the